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Beach scene development

Playing with objects nested inside each other to create the caged rocks effect and SDS modelling on a cube to roughen the timber posts. Stones and pebbles created with bezier shapes Also using layered texture effects (the can has a copper texture layered with 'dirty edges' and 'corroded edges' The ground has a concrete wrap texture layered with a moss effect. The moss effect is also layered on the surface of the murky green liquid in the can.

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